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KING CHECKMATE
TEAM SATISFACTION
1203
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Posted - 2013.09.22 04:54:00 -
[1] - Quote
I hope before you do this ''vehicle rebalance'' you use your NUMBERS and stadistics for this purpose,and NOT do you balance based on feedback from the forums.
You must undestand that most good tankers are not here QQing all the time. As you can see, there is at least 1 Tank QQ thread per page all the way up to page 25. we have tankers whining about AV nades,Swarms,Forge guns,(obviously , anything with the capacity to kill them) even some dude requesting for heavies not to be able to use LAV's. I mean LOL.
Use your numbers and stadistics , NOT FORUM FEEDBACK. The numbers you will see tell a different story these ''TANKERS'' tell here on the forums....Tanks DONT do bad,Tanks are NOT UP. TAnks ARE NOT WEAK. And PROTO TANKS are not needed. As it is , unless the map provides you with a VERY favorable AV position, in order to take a tank you need a LOT of firepower,luck and some teamwork.
Also, consider (if giving them a ''HP BUFF'') reducing the tanks speed. You know they are tanks not ferraris and the f***s already outrun the fastest of scouts,making it very difficult to get confirmed kills.
Also, if a tank is -+- HP, Recall SHOULD NOT BE AN OPTION. With the sped tanks boost , hit an run tactics are very abusable. As it is a tanker can attack, get hit 2-3 times, run away, real damaged tank, call in another one....
Thanks for your time, and tankers, dont even post here.I really dont care what you have to say, all you do is complain and QQ,but while playing you do very well. K-D ratios of 4+ and loosing 1 tank every 5 games is NOT a tragedy.... You guys overreact, a LOT....
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KING CHECKMATE
TEAM SATISFACTION
1209
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Posted - 2013.09.22 22:25:00 -
[2] - Quote
Ok 1st off. After reading ALL ofthis threas i must say you people are incredible. I say Tanks are NOT UP, and your answer is, git gud.I say AV is not OP, you answer is: Git gud. Thats a LAME rebuttal and MAkes me feel sad for the lot.
''I'll let you make no recall tanks at 50% HP when dropsuits can't change fits at 50% too.''
This is not the case and i'll explain why: -Dropsuits cannot be changed unless there is a Supply depo in the vecinity. There is at most 1 or 2 every map,that usually get destroyed. -It would be unbalanced for Gallante Dropsuits since if they have 50% or less they wont be able to change dropsuits but caldaris wILL ALWAYS HAVE 50% HP....(or at least, they wait 4-6 seconds and voila,dropsuit change) -As someone mentioned: I WILL accept to only be able to change dropsuits if i have 50% + HP, if i can do it anywhere in the map.
''King Checkmate is new King of QQ. I really can't even top this, no matter how hard I try.''
You can call me whatever you'd like. I really dont care for the opinion of any of you on me. I posted MY opinion.Thats that. At least im not flooding the forums with my tanky tears and yeah, if wolfman is smart,he wont ''bring you back up''.Becasue when they DO balance tanks, thats what they will be. BALANCED. And if i feel they are broken, i'll show you how much of a KING of QQ i can be.
''It's never enough for them to keep the tank at bay'' ''Why isn't it enough to merely chase a tank away?'' ''It really just isn't enough for you to push a tank back. That's sad''
-Keeping a tank at bay does not give you WP/ISK/SP. Plus having to deal with Infantry WHILE pakn AV weaponry is dangerous and usually doesnt end well.If im gonna die- 4-8 times vs infantry because im packing my PROTO swarms i at least think i deserve, 1 tank kill. -You know whats sad? the way tankers lie to themselves. You dont think your tanks are UP. You want them to be able to own infantry even MORE and do games SOLO,without dying. Thats all! You dont want to use TEAMWORK,but want TEAMWORK to be the only answer to counter tanks. While tanks can run solo and do well,so should AV.Why? Pub matches. a Team does not always have organized squads.And the game needs to provide the option for an un-organized squad to kill a tank. This is Proto AV and positioning....
''Do yourself a favor and stop wasting your time posting BS, or drive tanks for 1 week and come back if you have the guts''
I have a 10mil tanker account. Im not saying im GOOD. Just saying, i know enough about tanks,and i know that with some teamwork,they are unstoppable.
''Tanks are too fragile for their ISK and SP cost.'' This is true. Well,not Fragile,but very expensive. a 1/3 price reduction AT LEAST,should be at hand to help tanking be a viable game style.
''''in terms of isk, you can die 5 or 6 times and still turn a profit in the same match'''' Lol, if i die 5-6 tanks with my Kaalakiota FG fir in order to take a tank im already out of 780000 ISK . 130.000 ISK PER SUIT, PLUS the SP invested in the Dropsuit/LAVs/And weapons to ''KEEP A TANK AT BAY''.....NOW THATS a non affordable buisness,,,
''''If your getting killed 5-6 times trying to kill the tank, your tactical postioning is off.'' Yeah true,but if i call a dropsuip, camp on a roof and blow you up: then FG are OP, Maps need Nerf and Heavies shouldnt be able to pilot anything.... So with you people, you never win...
''I see forge gunners in the battle all the time, the good ones know their role, their ability and their weakness. The play it perfect which makes them even better. On dust theres only a handful of people who know how to play a forge gunner. Theres a whole bunch who try''
THIS IS VERY TRUE. I agree. And you know whats also true? I see tankers in the battle all the time, the good ones know their role, their ability and their weakness. The play it perfect which makes them even better. On dust theres only a handful of people who know how to tank. Then theres a whole bunch who cry....
'''d rather have a vehicle hanger anyways. Have it about 1.5x the health of the CRU's.'' Godin.This is actually a good idea.If there are supply depos, there should be some sort of hangar for tanks and vehicles to change fits etcetc..Anyways,with the speed tanks boost they can still change their vehiles whenever they want, until the hangar gets blown up that is. +1
I was thinking yesterday,and something that SHOULD be implemented is: If tanks DO GET A BUFF, AV infantry should get WP for connecting HITS vs tanks. This ways , tanks are better , more resilient and dont die as much,there by reducing the ISK used for your specific gamestyle. And at the same time AV specialist can earn some SP while just ''keeping tanks at bay''... Just a thought.(i'll put it in my main post)
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KING CHECKMATE
TEAM SATISFACTION
1209
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Posted - 2013.09.22 22:33:00 -
[3] - Quote
-I wouldnt mind a High HP buff. -a High SPEED NERF (tanks are way too fast in this game, its just insane) -And using the idea i posted of AV getting WP for scoring hits vs vehicles. At leas 5 or 10WP. |
KING CHECKMATE
TEAM SATISFACTION
1218
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Posted - 2013.09.23 01:56:00 -
[4] - Quote
Sgt Buttscratch wrote:KING CHECKMATE wrote:-I wouldnt mind a High HP buff. -a High SPEED NERF (tanks are way too fast in this game, its just insane) -And using the idea i posted of AV getting WP for scoring hits vs vehicles. At leas 5 or 10WP. Tanks are only fast if they drop HP and use nos. plan for this and it aint an issue
I;ve seen 5k tanks move as fast as an LAV on a straight line...this while packing Dam resistance...TELL ME IM LYING.... |
KING CHECKMATE
TEAM SATISFACTION
1225
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Posted - 2013.09.23 03:09:00 -
[5] - Quote
Godin Thekiller wrote:
It come at about a 10k eHP (that's low), and going at about 125km/hr, which is slightly faster than a LAV if they don't use nos. So you're not. Although, on that fit, you're giving up usage of a DCU, scanning, or a heat sink, all of which is really good to have.
Fair enough |
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